| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
397
|
Posted - 2012.12.01 12:58:00 -
[1] - Quote
X Gallentius wrote:By your own calculation, all you are doing is giving the same "home field" advantage to short range guys as has already been given to long range guys. Just sayin' Technically correct, but only if you think that brawler fits should not be required to move .. ever.
Current distances are a bit excessive in minors and to a lesser extent mediums while largely OK in majors (BC up weapon ranges). The "solution" that is being pushed does indeed sort out the excessive distances involved, but it does so by homogenizing competitive plexing fleets as you will be hard pressed to find anyone willing to go long due to it being suicidal except in cases where you are guaranteed to be 1st.
What they should have done was keep the plex differentiation to keep plexing 'fresh' (long term), that is done by keeping the current capture ranges and moving buttons closer to entry point based on something like 1.5-2.0x average range of expected/anticipated weapons .. So a minor would probably be around 20'ish km (10km capture range which is well within reach of even the laziest brawler pilots). Medium would be closer to 30-35km (15km ca.. see above). Majors would be the current 40km+.
It is quite frankly a bad move that will do a lot more harm than good .. but it was likely chosen because it was easiest to do .. same button range, same capture range .. expect CCP to get a cease and desist from layers of the term "dumbing down" as they are walking all over its copyrights/trademark.
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
397
|
Posted - 2012.12.01 13:54:00 -
[2] - Quote
Schalac wrote:Veshta Yoshida wrote:I fly kitey OGB ships and don't like the change because I will have to learn how to fight in scram range.
I can't wait to see your post about when your booster ships no longer get into novice small and med plexes and they need to be on grid to have an effect on you. Huh?! .. your lips are moving but only nonsense comes out. Always flown brawler (w. active TANK! because I am cool) and commonly refuse fleets with boosters because double standards are, contrary to popular opinion, not twice as good.
What topic of which you have no clue would you like to discuss next, I am sure the list of viable topics is extensive.
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
398
|
Posted - 2012.12.01 17:50:00 -
[3] - Quote
2manno Asp wrote:i like your idea on dynamic ranges for different plexes, and also agree how frustrating it is that CCP continues to demonstrate brilliance often, and then makes a seemingly half-baked, catch-all change like this that really affect the core of a very simple mechanic. plexing is to increase PVP.... It is not my idea, but CCP's .. think about it, it is what we have now: variable capture ranges as well as variable button distances. Unfortunately it is, I think, using the original exploration code when it comes to ranges involved or at least it seems like it to me .. all I am really suggesting is tweaks to that in a way that makes sense and lets plexes retain their (or most of their) size differentiation.
To sum: Buttons are generally too far from warp-in and should be moved closer to a degree that reflects the size of the plex in question. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
401
|
Posted - 2012.12.07 17:03:00 -
[4] - Quote
jjohnpaul xvii wrote:I really don't get the ''button changes are a nerf to kiting/fighting outnumbered'' argument.... Brawlers win 99.99% of the time against LR hulls if they get to dictate range, with me so far?
Before; Brawlers essentially had to leave button in order to get that advantage as weapon range did not allow (except in rare cases) for damage much less tackle to be applied on incoming ships. This left a reasonably wide opening to get some LR ships inside regardless of what/who is inside at time of activation. LR ships inside could easily be countered by a minimal amount of eWar by brawlers coming making offensive action using LR ships a rather defeatist approach given that defender had docking rights for easy refitting.
Now; Brawlers are on button and on warp-in without having to move an inch. Every ship entering is subject to the maximum amount of dps afforded by any given hull size/type and due to grid load, coming out of warp and other minute delays will likely be taking said damage before they can even initiate counter-locks .. LR ships are not able to survive entry at all. LR ships are still easily countered by a minimal amount of eWar and defender still has a huge advantage by being able to refit at will .. "but defender can just use LR ships so they are still valid!!!?!?!" I can hear you think .. errr, no. Because eWar is being revamped and we now have t1 logistics in all sizes, offensive gangs will be packing eWar in all slots not used for prop/tackle (as has been the norm since FW started really .. just more oomph with revamp) and since LR is easily countered by ...
In short: Making button synonymous with warp-in, which is for all intents and purposes what we are talking about , has effectively removed the remaining sliver of a niche LR fits had left in the eWar heavy environ of FW.
PS: Imagine what happens when/if CCP finds a solution to make active tanking competitive with buffers which are the norm for brawlers (LR generally has no tank regardless) .. dps on button/warp-in ramps up as logistics are replaced with guns making the very real problem insurmountable .. thus, better to address it sooner rather than later.
|
| |
|